The Exterminator Game Webpage

Meeting notes

Art (soft deadline by Mar 19, hard deadline Mar 22; aim for at least priority 4)

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- (6 PRIORITY) options screen background

- need individual graphics

- sound on/off button

- music on/off button

- main menu button

- need final screen layout (so we know how to lay out the individual graphics)

- (5 PRIORITY) leaderboard screen background

- need individual graphics

- panel background

- 5x (scores + level) text in panel 

- main menu button

- reset scores button

- need final screen layout (so we know how to lay out the individual graphics)

- (1 PRIORITY) end screen

- need individual graphics

- score text 

- panel for bonuses

- 3x (scores + name of bonus) text in panel

- final score text in panel

- new high score graphic

- panel for bug bites

- 2 lines of text max in panel

- main menu button

- leaderboard button

- replay button

- new level unlocked graphic text or graphic

- play new level button

- need final screen layout (so we know how to lay out the individual graphics)

- (2 PRIORITY) animation for all the bugs in order of level priority (spiders > ants > ladybugs, bees > centipedes)

- dead state from slashing

- (3 PRIORITY) graphic for blitz effect, one file for each number (see Ninja Fruit?), splash graphic?, “blitz” text?

- (4 PRIORITY) animation sequence for the beginning

- 2 sec

- (7 PRIORITY) animation sequence for the transition between indoor and outdoor (low priority)

- 2 sec

- (8 PRIORITY) load screen?

Development 

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- extend level 2, 3, 4, 5 (in order)

- slashing event

- bug; lag with screen loading 

- level unlock 

- preferences (unlocked levels, leaderboard, options)

- options screen

- leaderboard screen

- flush out ending screen (to include bite bugs, bonues)

Miscellaneous

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- Veronica to write user manual 

- Elsie to look for music (one for each level + main system) + sound effects (one for each bug)

The Extinguisher.

Screens from the Alpha Demo.

Task to-do’s for Alpha Release:

Graphics:

Elsie (LC):

Screens (5)

  • Menu
  • Level Selection
  • Pause Screen (Overlay/Transparency)
  • End/Win Screen
  • Level Background (1st Level - Table top) 

Louie:

Menu items/icons (8)
Level Selection (active/inactive)
Leaderboard (active/inactive)
Quit (active/inactive)
Options (active/inactive)

Level Selection (3)
Tabletop (Unlocked - active/inactive)
Locked Level

Pause Screen Items (2)
Restart (active/inactive)
Quit (see Menu items)

Winning/End Screen Items (5)
Replay (active/inactive)
Quit (see Menu Items)
Scoreboard (active/inactive)
“Bug Bites” (inactive)

Programming:

Vivian - Programming/Tester

Veronica - Programming

Preliminary Character Design Sketches

Game Design Document

Notes:

Based on the Game Design Document create a Task and Schedule management.

GD Document (Draft from meeting notes)

Title:

bugs kill
xterminator
bug assassin
bugger
bug homicide

Type:

casual game
action
mobile game

scenario:

- bug exterminator, get call, come to kill bug

Game system:

bugs
objects in the environment such as table, sink etc..
selecting level, 
kiling stuff(tap and slice) - associated with character— killing lady bugs == bad

cockraches — 1
spiders -1
ants - 3
bees -5
ladybug negative 10
centipess-10

- special insect for our critical point—50, random

blitz— 3 combo in a row — blitz mode, have to keep it going; momentum.

combo- 3 bugs in a row

5 combo +5 mark

7 combo +10

8 combo +15

10 combo +30

Narrative:

1: truck coming to house-2sec
2. level selection screen —- choose the level u’ve unlocked 
- option sounds
    - sounds on sound off
    -music on music off
- achievement
    - change in status trainee.. etc… reach a point, u get promoted
    - trainee novelist expert 
- leader board
    - all time high, all time high for specific levels
- instruction/help
    - words and diagram
- bug index — info on bugs and how to kill

Game Play

- image guide, (like fruit ninja)
- game progression — unlock levels

Room Map

level1— tabletop, cockroach
level2 - sink, sink hole„spider cockroaches 
level3 - window, bug crawl in and out of cracks, same bugs + ants
transition to outside
level4 - cement ground - crack same bugs, ladybug and bees
level5 - picnic— interact with picnic object such as foood, napkin and cups

Ilustration/Visuals

Menu Selection/Interface
- Mockup Gameplay Screens

Character Profile

Narrative?

Flow of bugs being killed/walk cycle

Level environments/backgrounds

Meeting Notes:

Goal:

  •  Kill as many bugs as you can within a minute.

End:

  •  Time runs out.

Characters

  • Cockroaches: tap or slice to kill
  • Ants: tap or slice to kill (runs faster)
  • Spiders: tap or slice to kill (may breed)
  • Ladybugs: good bugs, don’t want to kill
  • Bees: tap or slice to kill (spills honey which attracts all the bugs in once place)
  • Centipedes: tap to kill, slice to split

Extras:

  • Bug Bites: facts about bugs
  • Bonuses: TBD
  • Combo blitz: TBD
  • Leaderboard: TBD
  • Achievements: TBD, levels
  • Drugs: TBD

Levels: variance in bugs and environment, unlocked by achieving a point threshold

  • Table top: Flat surface, no surprises
    • Cockroaches
  • Sink: Drain in the middle in which bugs can come and go
    • Cockroaches, spiders
  • Window Sill: Cracks in which bugs can come and escape
    • Cockroaches, ants, spiders
    • Change sequence: bugs escape outside once level is cleared
  • Cement: Flat surface, no surprises
    • Ants, ladybugs, bees, spiders
  • Grass: Bugs can hide under rocks and leaves, obstacles
    • Ants, ladybugs, bees, spiders, centipedes

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Plan B:

  • Assist bees in making honey, make as much as you can in a minute
  • Want stimulus drugs to help bees become busier
  • Avoid depressant drugs which slow bees down
  • Avoid killing kills

Plan C:

  • Commute to work, but faced with annoying people who talkss
  • Wants to stuff their face with things
  • Stress meter
  • Taxi: taxi driver
  • Bus: more people to stuff

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[Lou] Louie takes artistic direction

[Viv] Vivian and [Vev] Veronica to develop content

[Viv] Slide 1: What “casual” means to us

  • Game you can play in the subway/waiting for things
  • Short
  • Simple, not complicated
  • Intuitive controls, minimal/no instructions
  • Portable/mobile
  • Can be put down, interruptible

Slide 2-5: Concept

  • [Viv] Introduction + gameplay 
    • [Lou] With one mockup screen (perhaps a cockroach on a tabletop?)
  • [Lou] Game flow
    • With flow chart:
      • Basic path: Start game > Choose level > Start level > Bonus/points + leaderboard 
  • [Ver] Game play/characters/environment
    • Characteristics about bugs, environment
  • [Lou] Artistic style
    • Screencap: something hive?

[Ver] Slide 6: Inspiration

  • [Lou] Screencaps
    • Fruit Ninja
    • Plants vs. Zombie
    • Hate of Bugs
    • Bubble wrap

[Viv] Slide 7: Plan B/C

  • “Bees on Drugs”
  • “Stuff It”/”The Commuter”

Slide 8: Discussion

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Timeline:

  • Tuesday night: Content to be finished
  • Wednesday night: Presentation deck to be finished
  • Thursday 9AM: Practice presentation at Bahen for 10 am presentation

Game Development Site Launched

This is where the game development and documentation will be posted.