Meeting notes
Art (soft deadline by Mar 19, hard deadline Mar 22; aim for at least priority 4)
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- (6 PRIORITY) options screen background
- need individual graphics
- sound on/off button
- music on/off button
- main menu button
- need final screen layout (so we know how to lay out the individual graphics)
- (5 PRIORITY) leaderboard screen background
- need individual graphics
- panel background
- 5x (scores + level) text in panel
- main menu button
- reset scores button
- need final screen layout (so we know how to lay out the individual graphics)
- (1 PRIORITY) end screen
- need individual graphics
- score text
- panel for bonuses
- 3x (scores + name of bonus) text in panel
- final score text in panel
- new high score graphic
- panel for bug bites
- 2 lines of text max in panel
- main menu button
- leaderboard button
- replay button
- new level unlocked graphic text or graphic
- play new level button
- need final screen layout (so we know how to lay out the individual graphics)
- (2 PRIORITY) animation for all the bugs in order of level priority (spiders > ants > ladybugs, bees > centipedes)
- dead state from slashing
- (3 PRIORITY) graphic for blitz effect, one file for each number (see Ninja Fruit?), splash graphic?, “blitz” text?
- (4 PRIORITY) animation sequence for the beginning
- 2 sec
- (7 PRIORITY) animation sequence for the transition between indoor and outdoor (low priority)
- 2 sec
- (8 PRIORITY) load screen?
Development
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- extend level 2, 3, 4, 5 (in order)
- slashing event
- bug; lag with screen loading
- level unlock
- preferences (unlocked levels, leaderboard, options)
- options screen
- leaderboard screen
- flush out ending screen (to include bite bugs, bonues)
Miscellaneous
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- Veronica to write user manual
- Elsie to look for music (one for each level + main system) + sound effects (one for each bug)
The Extinguisher.
Screens from the Alpha Demo.
Task to-do’s for Alpha Release:
Graphics:
Elsie (LC):
Screens (5)
- Menu
- Level Selection
- Pause Screen (Overlay/Transparency)
- End/Win Screen
- Level Background (1st Level - Table top)
Louie:
Menu items/icons (8)
Level Selection (active/inactive)
Leaderboard (active/inactive)
Quit (active/inactive)
Options (active/inactive)
Level Selection (3)
Tabletop (Unlocked - active/inactive)
Locked Level
Pause Screen Items (2)
Restart (active/inactive)
Quit (see Menu items)
Winning/End Screen Items (5)
Replay (active/inactive)
Quit (see Menu Items)
Scoreboard (active/inactive)
“Bug Bites” (inactive)
Programming:
Vivian - Programming/Tester
Veronica - Programming
Preliminary Character Design Sketches
Notes:
Based on the Game Design Document create a Task and Schedule management.
GD Document (Draft from meeting notes)
Title:
bugs kill
xterminator
bug assassin
bugger
bug homicide
Type:
casual game
action
mobile game
scenario:
- bug exterminator, get call, come to kill bug
Game system:
bugs
objects in the environment such as table, sink etc..
selecting level,
kiling stuff(tap and slice) - associated with character— killing lady bugs == bad
cockraches — 1
spiders -1
ants - 3
bees -5
ladybug negative 10
centipess-10
- special insect for our critical point—50, random
blitz— 3 combo in a row — blitz mode, have to keep it going; momentum.
combo- 3 bugs in a row
5 combo +5 mark
7 combo +10
8 combo +15
10 combo +30
Narrative:
1: truck coming to house-2sec
2. level selection screen —- choose the level u’ve unlocked
- option sounds
- sounds on sound off
-music on music off
- achievement
- change in status trainee.. etc… reach a point, u get promoted
- trainee novelist expert
- leader board
- all time high, all time high for specific levels
- instruction/help
- words and diagram
- bug index — info on bugs and how to kill
Game Play
- image guide, (like fruit ninja)
- game progression — unlock levels
Room Map
level1— tabletop, cockroach
level2 - sink, sink hole„spider cockroaches
level3 - window, bug crawl in and out of cracks, same bugs + ants
transition to outside
level4 - cement ground - crack same bugs, ladybug and bees
level5 - picnic— interact with picnic object such as foood, napkin and cups
Ilustration/Visuals
Menu Selection/Interface
- Mockup Gameplay Screens
Character Profile
Narrative?
Flow of bugs being killed/walk cycle
Level environments/backgrounds
Meeting Notes:
Goal:
- Kill as many bugs as you can within a minute.
End:
- Time runs out.
Characters
- Cockroaches: tap or slice to kill
- Ants: tap or slice to kill (runs faster)
- Spiders: tap or slice to kill (may breed)
- Ladybugs: good bugs, don’t want to kill
- Bees: tap or slice to kill (spills honey which attracts all the bugs in once place)
- Centipedes: tap to kill, slice to split
Extras:
- Bug Bites: facts about bugs
- Bonuses: TBD
- Combo blitz: TBD
- Leaderboard: TBD
- Achievements: TBD, levels
- Drugs: TBD
Levels: variance in bugs and environment, unlocked by achieving a point threshold
- Table top: Flat surface, no surprises
- Cockroaches
- Sink: Drain in the middle in which bugs can come and go
- Cockroaches, spiders
- Window Sill: Cracks in which bugs can come and escape
- Cockroaches, ants, spiders
- Change sequence: bugs escape outside once level is cleared
- Cement: Flat surface, no surprises
- Ants, ladybugs, bees, spiders
- Grass: Bugs can hide under rocks and leaves, obstacles
- Ants, ladybugs, bees, spiders, centipedes
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Plan B:
- Assist bees in making honey, make as much as you can in a minute
- Want stimulus drugs to help bees become busier
- Avoid depressant drugs which slow bees down
- Avoid killing kills
Plan C:
- Commute to work, but faced with annoying people who talkss
- Wants to stuff their face with things
- Stress meter
- Taxi: taxi driver
- Bus: more people to stuff
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[Lou] Louie takes artistic direction
[Viv] Vivian and [Vev] Veronica to develop content
[Viv] Slide 1: What “casual” means to us
- Game you can play in the subway/waiting for things
- Short
- Simple, not complicated
- Intuitive controls, minimal/no instructions
- Portable/mobile
- Can be put down, interruptible
Slide 2-5: Concept
- [Viv] Introduction + gameplay
- [Lou] With one mockup screen (perhaps a cockroach on a tabletop?)
- [Lou] Game flow
- With flow chart:
- Basic path: Start game > Choose level > Start level > Bonus/points + leaderboard
- With flow chart:
- [Ver] Game play/characters/environment
- Characteristics about bugs, environment
- [Lou] Artistic style
- Screencap: something hive?
[Ver] Slide 6: Inspiration
- [Lou] Screencaps
- Fruit Ninja
- Plants vs. Zombie
- Hate of Bugs
- Bubble wrap
[Viv] Slide 7: Plan B/C
- “Bees on Drugs”
- “Stuff It”/”The Commuter”
Slide 8: Discussion
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Timeline:
- Tuesday night: Content to be finished
- Wednesday night: Presentation deck to be finished
- Thursday 9AM: Practice presentation at Bahen for 10 am presentation
Game Development Site Launched
This is where the game development and documentation will be posted.