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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Game Development Site</description><title>VL Squared</title><generator>Tumblr (3.0; @vlsquared)</generator><link>http://vlsquared.tumblr.com/</link><item><title>The Exterminator Game Webpage</title><description>&lt;a href="http://the-exterminator.weebly.com/"&gt;The Exterminator Game Webpage&lt;/a&gt;</description><link>http://vlsquared.tumblr.com/post/4402851527</link><guid>http://vlsquared.tumblr.com/post/4402851527</guid><pubDate>Wed, 06 Apr 2011 20:20:47 -0400</pubDate><category>The Exterminator</category><category>Webpage</category></item><item><title>Meeting notes</title><description>&lt;p&gt;&lt;strong&gt;Art (soft deadline by Mar 19, hard deadline Mar 22; aim for at least priority 4)&lt;/strong&gt;&lt;/p&gt;
&lt;p class="p1"&gt;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&lt;/p&gt;
&lt;p class="p1"&gt;- (6 PRIORITY) options screen background&lt;/p&gt;
&lt;p class="p1"&gt;- need individual graphics&lt;/p&gt;
&lt;p class="p1"&gt;- sound on/off button&lt;/p&gt;
&lt;p class="p1"&gt;- music on/off button&lt;/p&gt;
&lt;p class="p1"&gt;- main menu button&lt;/p&gt;
&lt;p class="p1"&gt;- need final screen layout (so we know how to lay out the individual graphics)&lt;/p&gt;
&lt;p class="p1"&gt;- (5 PRIORITY) leaderboard screen background&lt;/p&gt;
&lt;p class="p1"&gt;- need individual graphics&lt;/p&gt;
&lt;p class="p1"&gt;- panel background&lt;/p&gt;
&lt;p class="p1"&gt;- 5x (scores + level) text in panel &lt;/p&gt;
&lt;p class="p1"&gt;- main menu button&lt;/p&gt;
&lt;p class="p1"&gt;- reset scores button&lt;/p&gt;
&lt;p class="p1"&gt;- need final screen layout (so we know how to lay out the individual graphics)&lt;/p&gt;
&lt;p class="p1"&gt;- (1 PRIORITY) end screen&lt;/p&gt;
&lt;p class="p1"&gt;- need individual graphics&lt;/p&gt;
&lt;p class="p1"&gt;- score text &lt;/p&gt;
&lt;p class="p1"&gt;- panel for bonuses&lt;/p&gt;
&lt;p class="p1"&gt;- 3x (scores + name of bonus) text in panel&lt;/p&gt;
&lt;p class="p1"&gt;- final score text in panel&lt;/p&gt;
&lt;p class="p1"&gt;- new high score graphic&lt;/p&gt;
&lt;p class="p1"&gt;- panel for bug bites&lt;/p&gt;
&lt;p class="p1"&gt;- 2 lines of text max in panel&lt;/p&gt;
&lt;p class="p1"&gt;- main menu button&lt;/p&gt;
&lt;p class="p1"&gt;- leaderboard button&lt;/p&gt;
&lt;p class="p1"&gt;- replay button&lt;/p&gt;
&lt;p class="p1"&gt;- new level unlocked graphic text or graphic&lt;/p&gt;
&lt;p class="p1"&gt;- play new level button&lt;/p&gt;
&lt;p class="p1"&gt;- need final screen layout (so we know how to lay out the individual graphics)&lt;/p&gt;
&lt;p class="p1"&gt;- (2 PRIORITY) animation for all the bugs in order of level priority (spiders &amp;gt; ants &amp;gt; ladybugs, bees &amp;gt; centipedes)&lt;/p&gt;
&lt;p class="p1"&gt;- dead state from slashing&lt;/p&gt;
&lt;p class="p1"&gt;- (3 PRIORITY) graphic for blitz effect, one file for each number (see Ninja Fruit?), splash graphic?, &amp;#8220;blitz&amp;#8221; text?&lt;/p&gt;
&lt;p class="p1"&gt;- (4 PRIORITY) animation sequence for the beginning&lt;/p&gt;
&lt;p class="p1"&gt;- 2 sec&lt;/p&gt;
&lt;p class="p1"&gt;- (7 PRIORITY) animation sequence for the transition between indoor and outdoor (low priority)&lt;/p&gt;
&lt;p class="p1"&gt;- 2 sec&lt;/p&gt;
&lt;p class="p1"&gt;- (8 PRIORITY) load screen?&lt;/p&gt;
&lt;p class="p1"&gt;&lt;strong&gt;Development &lt;/strong&gt;&lt;/p&gt;
&lt;p class="p1"&gt;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&lt;/p&gt;
&lt;p class="p1"&gt;- extend level 2, 3, 4, 5 (in order)&lt;/p&gt;
&lt;p class="p1"&gt;- slashing event&lt;/p&gt;
&lt;p class="p1"&gt;- bug; lag with screen loading &lt;/p&gt;
&lt;p class="p1"&gt;- level unlock &lt;/p&gt;
&lt;p class="p1"&gt;- preferences (unlocked levels, leaderboard, options)&lt;/p&gt;
&lt;p class="p1"&gt;- options screen&lt;/p&gt;
&lt;p class="p1"&gt;- leaderboard screen&lt;/p&gt;
&lt;p class="p1"&gt;- flush out ending screen (to include bite bugs, bonues)&lt;/p&gt;
&lt;p class="p1"&gt;&lt;strong&gt;Miscellaneous&lt;/strong&gt;&lt;/p&gt;
&lt;p class="p1"&gt;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&lt;/p&gt;
&lt;p class="p1"&gt;- Veronica to write user manual &lt;/p&gt;
&lt;p class="p1"&gt;- Elsie to look for music (one for each level + main system) + sound effects (one for each bug)&lt;/p&gt;</description><link>http://vlsquared.tumblr.com/post/3757528313</link><guid>http://vlsquared.tumblr.com/post/3757528313</guid><pubDate>Wed, 09 Mar 2011 23:12:00 -0500</pubDate><category>meetings</category><category>03.07.11</category></item><item><title>The Extinguisher.
Screens from the Alpha Demo.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lhqu54X3au1qgi6zjo1_500.png"/&gt;&lt;br/&gt; main menu&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_lhqu54X3au1qgi6zjo2_500.png"/&gt;&lt;br/&gt; level selection&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_lhqu54X3au1qgi6zjo3_500.png"/&gt;&lt;br/&gt; game play&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_lhqu54X3au1qgi6zjo4_500.png"/&gt;&lt;br/&gt; pause&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_lhqu54X3au1qgi6zjo5_500.png"/&gt;&lt;br/&gt; end game&lt;br/&gt;&lt;br/&gt; &lt;p&gt;The Extinguisher.&lt;/p&gt;
&lt;p&gt;Screens from the Alpha Demo.&lt;/p&gt;</description><link>http://vlsquared.tumblr.com/post/3722583378</link><guid>http://vlsquared.tumblr.com/post/3722583378</guid><pubDate>Tue, 08 Mar 2011 09:41:28 -0500</pubDate><category>screen shots</category><category>the extinguisher</category><category>Game Design</category></item><item><title>Task to-do's for Alpha Release:</title><description>&lt;p&gt;&lt;em&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Elsie (LC):&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;Screens (5)&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;span&gt; &lt;/span&gt;Menu&lt;/li&gt;
&lt;li&gt;&lt;span&gt; &lt;/span&gt;Level Selection&lt;/li&gt;
&lt;li&gt;&lt;span&gt; &lt;/span&gt;Pause Screen (Overlay/Transparency)&lt;/li&gt;
&lt;li&gt;&lt;span&gt; &lt;/span&gt;End/Win Screen&lt;/li&gt;
&lt;li&gt;&lt;span&gt; &lt;/span&gt;Level Background (1st Level - Table top) &lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Louie:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;Menu items/icons (8)&lt;br/&gt;&lt;span&gt; &lt;/span&gt;Level Selection (active/inactive)&lt;br/&gt;&lt;span&gt; &lt;/span&gt;Leaderboard (active/inactive)&lt;br/&gt;&lt;span&gt; &lt;/span&gt;Quit (active/inactive)&lt;br/&gt;&lt;span&gt; &lt;/span&gt;Options (active/inactive)&lt;br/&gt;&lt;br/&gt;Level Selection (3)&lt;br/&gt;&lt;span&gt; &lt;/span&gt;Tabletop (Unlocked - active/inactive)&lt;br/&gt;&lt;span&gt; &lt;/span&gt;Locked Level&lt;/p&gt;
&lt;p&gt;Pause Screen Items (2)&lt;br/&gt;&lt;span&gt; &lt;/span&gt;Restart (active/inactive)&lt;br/&gt;&lt;span&gt; &lt;/span&gt;Quit (see Menu items)&lt;/p&gt;
&lt;p&gt;Winning/End Screen Items (5)&lt;br/&gt;&lt;span&gt; &lt;/span&gt;Replay (active/inactive)&lt;br/&gt;&lt;span&gt; &lt;/span&gt;Quit (see Menu Items)&lt;br/&gt;&lt;span&gt; &lt;/span&gt;Scoreboard (active/inactive)&lt;br/&gt;&lt;span&gt; &lt;/span&gt;&amp;#8220;Bug Bites&amp;#8221; (inactive)&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;Programming:&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Vivian - Programming/Tester&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Veronica - Programming&lt;/strong&gt;&lt;/p&gt;</description><link>http://vlsquared.tumblr.com/post/3351745707</link><guid>http://vlsquared.tumblr.com/post/3351745707</guid><pubDate>Thu, 17 Feb 2011 18:15:02 -0500</pubDate><category>tasks</category><category>Alpha</category></item><item><title>Preliminary Character Design Sketches</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lgf6109DAu1qgi6zjo1_500.jpg"/&gt;&lt;br/&gt; cockroaches&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_lgf6109DAu1qgi6zjo2_500.jpg"/&gt;&lt;br/&gt; ants&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_lgf6109DAu1qgi6zjo3_500.jpg"/&gt;&lt;br/&gt; spiders&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_lgf6109DAu1qgi6zjo4_500.jpg"/&gt;&lt;br/&gt; ladybugs&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_lgf6109DAu1qgi6zjo5_500.jpg"/&gt;&lt;br/&gt; bees&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_lgf6109DAu1qgi6zjo6_500.jpg"/&gt;&lt;br/&gt; centipedes&lt;br/&gt;&lt;br/&gt; &lt;p&gt;Preliminary Character Design Sketches&lt;/p&gt;</description><link>http://vlsquared.tumblr.com/post/3220757203</link><guid>http://vlsquared.tumblr.com/post/3220757203</guid><pubDate>Thu, 10 Feb 2011 15:53:24 -0500</pubDate><category>Character Design Sketches</category></item><item><title>Game Design Document</title><description>&lt;a href="https://docs.google.com/viewer?a=v&amp;pid=explorer&amp;chrome=true&amp;srcid=0B_xhQ03Msrr9ZGQ3OTQ4NjctYzgwYy00ZTFlLTliMTUtMzExZDQxOTNjNzM3&amp;hl=en"&gt;Game Design Document&lt;/a&gt;</description><link>http://vlsquared.tumblr.com/post/3220678298</link><guid>http://vlsquared.tumblr.com/post/3220678298</guid><pubDate>Thu, 10 Feb 2011 15:48:47 -0500</pubDate><category>Game Design Document</category><category>02.10.11</category></item><item><title>Notes:</title><description>&lt;p&gt;Based on the Game Design Document create a Task and Schedule management.&lt;/p&gt;</description><link>http://vlsquared.tumblr.com/post/3183921086</link><guid>http://vlsquared.tumblr.com/post/3183921086</guid><pubDate>Tue, 08 Feb 2011 13:56:04 -0500</pubDate><category>notes</category></item><item><title>GD Document (Draft from meeting notes)</title><description>&lt;p&gt;&lt;p class="p1"&gt;&lt;strong&gt;Title:&lt;/strong&gt;&lt;/p&gt;
&lt;p class="p1"&gt;bugs kill&lt;br/&gt;xterminator&lt;br/&gt;bug assassin&lt;br/&gt;bugger&lt;br/&gt;bug homicide&lt;/p&gt;
&lt;p class="p1"&gt;&lt;strong&gt;Type:&lt;/strong&gt;&lt;/p&gt;
&lt;p class="p1"&gt;casual game&lt;br/&gt;action&lt;br/&gt;mobile game&lt;/p&gt;
&lt;p class="p1"&gt;&lt;strong&gt;scenario:&lt;/strong&gt;&lt;/p&gt;
&lt;p class="p1"&gt;- bug exterminator, get call, come to kill bug&lt;/p&gt;
&lt;p class="p1"&gt;&lt;strong&gt;Game system:&lt;/strong&gt;&lt;/p&gt;
&lt;p class="p1"&gt;bugs&lt;br/&gt;objects in the environment such as table, sink etc..&lt;br/&gt;selecting level, &lt;br/&gt;kiling stuff(tap and slice) - associated with character&amp;#8212; killing lady bugs == bad&lt;/p&gt;

&lt;p class="p1"&gt;cockraches &amp;#8212; 1&lt;br/&gt;spiders -1&lt;br/&gt;ants - 3&lt;br/&gt;bees -5&lt;br/&gt;ladybug negative 10&lt;br/&gt;centipess-10&lt;/p&gt;
&lt;p class="p1"&gt;- special insect for our critical point&amp;#8212;50, random&lt;/p&gt;
&lt;p class="p1"&gt;blitz&amp;#8212; 3 combo in a row &amp;#8212; blitz mode, have to keep it going; momentum.&lt;/p&gt;
&lt;p class="p1"&gt;combo- 3 bugs in a row&lt;/p&gt;
&lt;p class="p1"&gt;5 combo +5 mark&lt;/p&gt;
&lt;p class="p1"&gt;7 combo +10&lt;/p&gt;
&lt;p class="p1"&gt;8 combo +15&lt;/p&gt;
&lt;p class="p1"&gt;10 combo +30&lt;/p&gt;

&lt;p class="p1"&gt;&lt;strong&gt;Narrative:&lt;/strong&gt;&lt;/p&gt;
&lt;p class="p1"&gt;1: truck coming to house-2sec&lt;br/&gt;2. level selection screen &amp;#8212;- choose the level u&amp;#8217;ve unlocked &lt;br/&gt;- option sounds&lt;br/&gt;    - sounds on sound off&lt;br/&gt;    -music on music off&lt;br/&gt;- achievement&lt;br/&gt;    - change in status trainee.. etc&amp;#8230; reach a point, u get promoted&lt;br/&gt;    - trainee novelist expert &lt;br/&gt;- leader board&lt;br/&gt;    - all time high, all time high for specific levels&lt;br/&gt;- instruction/help&lt;br/&gt;    - words and diagram&lt;br/&gt;- bug index &amp;#8212; info on bugs and how to kill&lt;/p&gt;
&lt;p class="p1"&gt;&lt;strong&gt;Game Play&lt;/strong&gt;&lt;/p&gt;
&lt;p class="p1"&gt;- image guide, (like fruit ninja)&lt;br/&gt;- game progression &amp;#8212; unlock levels&lt;/p&gt;
&lt;p class="p1"&gt;&lt;strong&gt;Room Map&lt;/strong&gt;&lt;/p&gt;
&lt;p class="p1"&gt;level1&amp;#8212; tabletop, cockroach&lt;br/&gt;level2 - sink, sink hole&amp;#8222;spider cockroaches &lt;br/&gt;level3 - window, bug crawl in and out of cracks, same bugs + ants&lt;br/&gt;transition to outside&lt;br/&gt;level4 - cement ground - crack same bugs, ladybug and bees&lt;br/&gt;level5 - picnic&amp;#8212; interact with picnic object such as foood, napkin and cups&lt;/p&gt;
&lt;p class="p1"&gt;&lt;strong&gt;Ilustration/Visuals&lt;/strong&gt;&lt;/p&gt;
&lt;p class="p1"&gt;Menu Selection/Interface&lt;br/&gt;- Mockup Gameplay Screens&lt;/p&gt;
&lt;p class="p1"&gt;Character Profile&lt;/p&gt;
&lt;p class="p1"&gt;Narrative?&lt;/p&gt;
&lt;p class="p1"&gt;Flow of bugs being killed/walk cycle&lt;/p&gt;
&lt;p class="p1"&gt;Level environments/backgrounds&lt;/p&gt;&lt;/p&gt;</description><link>http://vlsquared.tumblr.com/post/3167970202</link><guid>http://vlsquared.tumblr.com/post/3167970202</guid><pubDate>Mon, 07 Feb 2011 15:51:00 -0500</pubDate><category>Game Design Document Draft</category><category>meeting notes</category></item><item><title>Meeting Notes:</title><description>&lt;p&gt;&lt;strong&gt;Goal:&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="ul1"&gt;&lt;li class="li1"&gt; Kill as many bugs as you can within a minute.&lt;/li&gt;
&lt;/ul&gt;&lt;p class="p1"&gt;&lt;strong&gt;End:&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="ul1"&gt;&lt;li class="li1"&gt; Time runs out.&lt;/li&gt;
&lt;/ul&gt;&lt;p class="p1"&gt;&lt;strong&gt;Characters&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="ul1"&gt;&lt;li class="li1"&gt;&lt;strong&gt;Cockroaches:&lt;/strong&gt; tap or slice to kill&lt;/li&gt;
&lt;li class="li1"&gt;&lt;strong&gt;Ants:&lt;/strong&gt; tap or slice to kill (runs faster)&lt;/li&gt;
&lt;li class="li1"&gt;&lt;strong&gt;Spiders:&lt;/strong&gt; tap or slice to kill (may breed)&lt;/li&gt;
&lt;li class="li1"&gt;&lt;strong&gt;Ladybugs:&lt;/strong&gt; good bugs, don&amp;#8217;t want to kill&lt;/li&gt;
&lt;li class="li1"&gt;&lt;strong&gt;Bees:&lt;/strong&gt; tap or slice to kill (spills honey which attracts all the bugs in once place)&lt;/li&gt;
&lt;li class="li1"&gt;&lt;strong&gt;Centipedes:&lt;/strong&gt; tap to kill, slice to split&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="p1"&gt;&lt;strong&gt;Extras:&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="ul1"&gt;&lt;li class="li1"&gt;&lt;strong&gt;Bug Bites: &lt;/strong&gt;facts about bugs&lt;/li&gt;
&lt;li class="li3"&gt;&lt;strong&gt;Bonuses: &lt;/strong&gt;TBD&lt;/li&gt;
&lt;li class="li3"&gt;&lt;strong&gt;Combo blitz: &lt;/strong&gt;TBD&lt;/li&gt;
&lt;li class="li3"&gt;&lt;strong&gt;Leaderboard: &lt;/strong&gt;TBD&lt;/li&gt;
&lt;li class="li3"&gt;&lt;strong&gt;Achievements: &lt;/strong&gt;TBD, levels&lt;/li&gt;
&lt;li class="li3"&gt;&lt;strong&gt;Drugs: &lt;/strong&gt;TBD&lt;/li&gt;
&lt;/ul&gt;
&lt;p class="p1"&gt;&lt;strong&gt;Levels:&lt;/strong&gt; variance in bugs and environment, unlocked by achieving a point threshold&lt;/p&gt;
&lt;ul class="ul1"&gt;&lt;li class="li1"&gt;&lt;strong&gt;Table top:&lt;/strong&gt; Flat surface, no surprises 
&lt;ul class="ul2"&gt;&lt;li class="li1"&gt;Cockroaches&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li class="li1"&gt;&lt;strong&gt;Sink:&lt;/strong&gt; Drain in the middle in which bugs can come and go 
&lt;ul class="ul2"&gt;&lt;li class="li1"&gt;Cockroaches, spiders&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li class="li1"&gt;&lt;strong&gt;Window Sill: &lt;/strong&gt;Cracks in which bugs can come and escape 
&lt;ul class="ul2"&gt;&lt;li class="li1"&gt;Cockroaches, ants, spiders&lt;/li&gt;
&lt;li class="li1"&gt;&lt;strong&gt;Change sequence:&lt;/strong&gt; bugs escape outside once level is cleared&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li class="li1"&gt;&lt;strong&gt;Cement:&lt;/strong&gt; Flat surface, no surprises 
&lt;ul class="ul2"&gt;&lt;li class="li1"&gt;Ants, ladybugs, bees, spiders&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li class="li1"&gt;&lt;strong&gt;Grass: &lt;/strong&gt;Bugs can hide under rocks and leaves, obstacles 
&lt;ul class="ul2"&gt;&lt;li class="li1"&gt;Ants, ladybugs, bees, spiders, centipedes&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p class="p1"&gt;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;-&lt;/p&gt;
&lt;p class="p1"&gt;&lt;strong&gt;Plan B:&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="ul1"&gt;&lt;li class="li1"&gt;Assist bees in making honey, make as much as you can in a minute&lt;/li&gt;
&lt;li class="li1"&gt;Want stimulus drugs to help bees become busier&lt;/li&gt;
&lt;li class="li1"&gt;Avoid depressant drugs which slow bees down&lt;/li&gt;
&lt;li class="li1"&gt;Avoid killing kills&lt;/li&gt;
&lt;/ul&gt;&lt;p class="p1"&gt;&lt;strong&gt;Plan C:&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="ul1"&gt;&lt;li class="li1"&gt;Commute to work, but faced with annoying people who talkss&lt;/li&gt;
&lt;li class="li1"&gt;Wants to stuff their face with things&lt;/li&gt;
&lt;li class="li1"&gt;Stress meter&lt;/li&gt;
&lt;li class="li1"&gt;Taxi: taxi driver&lt;/li&gt;
&lt;li class="li1"&gt;Bus: more people to stuff&lt;/li&gt;
&lt;/ul&gt;&lt;p class="p1"&gt;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;-&lt;/p&gt;
&lt;p class="p1"&gt;[Lou] Louie takes artistic direction&lt;/p&gt;
&lt;p class="p1"&gt;[Viv] Vivian and [Vev] Veronica to develop content&lt;/p&gt;
&lt;p class="p1"&gt;&lt;strong&gt;[Viv] Slide 1: &lt;/strong&gt;What &amp;#8220;casual&amp;#8221; means to us&lt;/p&gt;
&lt;ul class="ul1"&gt;&lt;li class="li1"&gt;Game you can play in the subway/waiting for things&lt;/li&gt;
&lt;li class="li1"&gt;Short&lt;/li&gt;
&lt;li class="li1"&gt;Simple, not complicated&lt;/li&gt;
&lt;li class="li1"&gt;Intuitive controls, minimal/no instructions&lt;/li&gt;
&lt;li class="li1"&gt;Portable/mobile&lt;/li&gt;
&lt;li class="li1"&gt;Can be put down, interruptible&lt;/li&gt;
&lt;/ul&gt;&lt;p class="p1"&gt;&lt;strong&gt;Slide 2-5: &lt;/strong&gt;Concept&lt;/p&gt;
&lt;ul class="ul1"&gt;&lt;li class="li1"&gt;[Viv] Introduction + gameplay  
&lt;ul class="ul2"&gt;&lt;li class="li1"&gt;[Lou] With one mockup screen (perhaps a cockroach on a tabletop?)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li class="li1"&gt;[Lou] Game flow 
&lt;ul class="ul2"&gt;&lt;li class="li1"&gt;With flow chart: 
&lt;ul class="ul3"&gt;&lt;li class="li1"&gt;Basic path: Start game &amp;gt; Choose level &amp;gt; Start level &amp;gt; Bonus/points + leaderboard &lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li class="li1"&gt;[Ver] Game play/characters/environment 
&lt;ul class="ul2"&gt;&lt;li class="li1"&gt;Characteristics about bugs, environment&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li class="li1"&gt;[Lou] Artistic style 
&lt;ul class="ul2"&gt;&lt;li class="li1"&gt;Screencap: something hive?&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p class="p1"&gt;&lt;strong&gt;[Ver] Slide 6: &lt;/strong&gt;Inspiration&lt;/p&gt;
&lt;ul class="ul1"&gt;&lt;li class="li1"&gt;[Lou] Screencaps 
&lt;ul class="ul2"&gt;&lt;li class="li1"&gt;Fruit Ninja&lt;/li&gt;
&lt;li class="li1"&gt;Plants vs. Zombie&lt;/li&gt;
&lt;li class="li1"&gt;Hate of Bugs&lt;/li&gt;
&lt;li class="li1"&gt;Bubble wrap&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p class="p1"&gt;&lt;strong&gt;[Viv] Slide 7: &lt;/strong&gt;Plan B/C&lt;/p&gt;
&lt;ul class="ul1"&gt;&lt;li class="li1"&gt;&amp;#8220;Bees on Drugs&amp;#8221;&lt;/li&gt;
&lt;li class="li1"&gt;&amp;#8220;Stuff It&amp;#8221;/&amp;#8221;The Commuter&amp;#8221;&lt;/li&gt;
&lt;/ul&gt;&lt;p class="p1"&gt;&lt;strong&gt;Slide 8: &lt;/strong&gt;Discussion&lt;/p&gt;
&lt;p class="p1"&gt;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;-&lt;/p&gt;
&lt;p class="p1"&gt;&lt;strong&gt;Timeline:&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="ul1"&gt;&lt;li class="li1"&gt;&lt;strong&gt;Tuesday night: &lt;/strong&gt;Content to be finished&lt;/li&gt;
&lt;li class="li1"&gt;&lt;strong&gt;Wednesday night: &lt;/strong&gt;Presentation deck to be finished&lt;/li&gt;
&lt;li class="li1"&gt;&lt;strong&gt;Thursday 9AM: &lt;/strong&gt;Practice presentation at Bahen for 10 am presentation&lt;/li&gt;
&lt;/ul&gt;</description><link>http://vlsquared.tumblr.com/post/3043595307</link><guid>http://vlsquared.tumblr.com/post/3043595307</guid><pubDate>Mon, 31 Jan 2011 23:46:00 -0500</pubDate></item><item><title>Game Development Site Launched</title><description>&lt;p&gt;This is where the game development and documentation will be posted.&lt;/p&gt;</description><link>http://vlsquared.tumblr.com/post/3043150201</link><guid>http://vlsquared.tumblr.com/post/3043150201</guid><pubDate>Mon, 31 Jan 2011 23:18:15 -0500</pubDate><category>Game Development Site</category><category>1st post</category></item></channel></rss>
